Web-Based Application
Response Time
Update
added 2014: I keep getting questions like this, so I decided to answer it here.
Q: "You
mention many times that response time is important, and there are tons of tools
to measure response time, but what is an acceptable web based application's
response time? What is a user's tolerance, not for a shopping experience, but
for an interactive application?"
A: I wish we could
eradicate the term "web-based application" because it distracts from
the real issue, which is one of application UI design (we have several full-day courses on this topic). We don't have
special guidelines for applications implemented in C++ relative to apps
implemented in JavaScript. The fundamental usability recommendations are the
same, no matter the implementation, since we are discussing user experience,
not coding.
Therefore,
the response time
guidelines for web-based applications are the same as for all other
applications. These guidelines have been the same for 46 years
now, so they are also not likely to change with whatever implementation
technology comes next.
0.1
second: Limit for users feeling that they are directly manipulating objects in
the UI. For example, this is the limit from the time the user selects a column
in a table until that column should highlight or otherwise give feedback that
it's selected. Ideally, this would also be the response time for sorting the
column — if so, users would feel that they are
sorting the table. (As opposed to feeling that they are ordering the
computer to do the sorting for them.)
1
second: Limit for users feeling that they are freely navigating the
command space without having to unduly wait for the computer. A delay of
0.2–1.0 seconds does mean that users notice the delay and thus feel the
computer is "working" on the command, as opposed to having the
command be a direct effect of the users' actions. Example: If sorting a table
according to the selected column can't be done in 0.1 seconds, it certainly has
to be done in 1 second, or users will feel that the UI is sluggish and will
lose the sense of "flow" in performing their task. For delays of more
than 1 second, indicate to the user that the computer is working on the
problem, for example by changing the shape of the cursor.
10
seconds: Limit for users keeping their attention on the
task. Anything slower than 10 seconds needs a percent-done indicator as well as
a clearly signposted way for the user to interrupt the operation. Assume that
users will need to reorient themselves when they return to the UI after a delay
of more than 10 seconds. Delays of longer than 10 seconds are only acceptable
during natural breaks in the user's work, for example when switching tasks.
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